The Download – July 2026
Five of the most interesting video game business deals of 2026
Welcome back to the Download, the monthly newsletter from Moore Kingston Smith’s video game team.
We’ve crossed the halfway mark of 2026. But which video game business deals have defined the industry so far?
Let’s take a look at five deals that show us the state of play in the games industry.

Five deals shaping the video game sector in 2026
Scopely’s acquisition of Turkish mobile game developer Loom for a billion dollars was eye-catching for many reasons: the price tag, the confirmation of Turkey as a global mobile gaming hub and the ongoing influence of Saudi Arabian-backed game businesses on the market. But the biggest reason the deal attracted such attention is that Loom had existed for less than a year at the time of acquisition. Even in a challenging market, companies with great games that can scale like Pixel Flow can attract serious commercial interest.
The management team of CCP Games, the creators of EVE: Online, bought itself out of Pearl Abyss, the Korean MMO publisher, with the help of an intriguing partner. Google DeepMind supported CCP’s buyout and rebrand to Fenris Creations, so it could gain access to a version of EVE’s enormous online world for training purposes. Considering DeepMind demonstrated its potential by training its model to play Atari games in the early 2010s, this deal shows the ongoing value of using virtual worlds to prove real-world value.
Mobile attribution firm AppsFlyer, which is integral to the operation of the mobile advertising industry powering the games sector, raised a $1bn Series E round with the support of an unlikely coalition of rival businesses. Meta, Google, Unity and Moloco put aside their competitive differences to invest in the business, with the intention of maintaining AppsFlyer as an independent arbiter of advertising clicks and installs across the ecosystem. This is an intriguing example of businesses pulling together to prevent essential ‘neutral’ infrastructure from falling into the hands of a single owner.
UK publisher PlayStack is set to sell 84.5% of its business for £112m to VantageCo, a subsidiary of private equity group Integrated Media Company (IMC). The price tag is justified by the publisher’s recent successes, epitomised by indie hit Balatro. But the deal attracted attention because IMC also owns media brands like Fandom and GameSpot which could cover PlayStack’s releases. Both companies have sought to reassure gamers that the deal will compromise neither PlayStack nor IMC’s media portfolio.
Finally, video game intellectual property has become hot property in film and TV following the success of the Sonic films, this year’s Super Mario Galaxy Movie and the adaptation of The Last of Us. But will Roblox experiences translate effectively to other screen sectors too? Animation firm Baobab is taking that bet after acquiring rights to produce feature-length animations based on three popular games on the platform: Natural Disaster Survival, Barry’s Prison Run and Deepwoken. Time will tell if Roblox-first IP can make a splash elsewhere.
Games industry business news in brief
Sony to end physical game disc production by 2028

Sony has announced that it is ending physical production of video game discs. The company will stop producing discs in time for January 2028. The move will likely end the second-hand market for PlayStation games because any remaining ‘physical’ games will likely only feature a code in a box. Analysts also predict that this means Sony will not be releasing its next console until 2028 at the earliest to manage the transition to a digital-only future.
Grand Theft Auto VI pre-orders surpass expectations despite premium pricing
Grand Theft Auto VI pre-orders have opened, with the special edition of the game retailing at a much-predicted $100 price point. Its standard edition retails for $80, which is considered to be expensive for a Triple-A video game. However, appetite for GTA seems insatiable with some market watchers forecasting that it has already generated over $1bn in pre-order revenue.
Indie hit Meccha Chameleon becomes 2026’s best-selling PC game
The top-selling PC game of 2026 so far is a $6 multiplayer title created by two people. Alinea Analytics has revealed that viral hit Meccha Chameleon has sold over 12.6m copies on Steam. This means it has outsold major games such as EA Sports FC (9.1m copies), Resident Evil Requiem (7.5m copies) and Forza Horizon 6 (7.4m copies).
Keep up with Moore Kingston Smith
Moore Kingston Smith is organising a private roundtable about the state of video game publishing in September. If you’d like to attend, please contact Rodrigo Cerqueira.

Develop: Brighton
Finally, we’ll be at Develop Conference in Brighton next week. If you’d like to talk to us about our services for video game businesses, get in touch with Rob Kersse or Rob Husband.
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